Inside STAR WARS: Galactic Racer: The Tech Behind The Big Arcade Racing Revival [Sponsored]
Описание
Content sponsored by Secret Mode. In a massive Digital Foundry deep dive, we go behind the scenes at Fuse Games to discuss the vision and ambition behind STAR WARS: Galactic Racer. The development team discuss the origins of the studio, the journey from pitch to production, why they chose Unreal Engine 5 and how Fuse achieved its target of simulation handling on 60 frames per second.
00:00 – Introduction: Reviving Arcade Racing
02:18 – Studio Origins & The Core Vision
06:26 – Consequence & Run-Based Campaign Structure
09:17 – Unreal Engine 5 & Fast Prototyping
13:07 – Performance Goals
15:45 – Lighting & Optimisation: Hardware Lumen vs Lightmass
19:01 – Physics, Profiling & In-House Tools (Trace Analyser & Conductor)
21:11 – Blueprints to C++ & Image Quality (TSR)
24:01 – Track Design: Handcrafted Racetracks vs. Open Worlds
26:07 – Vehicle Physics, Handling & Repulsor Height-Matching
28:02 – Designing Authentic Vehicles & Nanite Pipeline
30:27 – Destruction Model & “Flappy Panels”
31:08 – World Environments, Lighting & Visual Navigation
34:02 – Dynamic Cameras & Crash Presentation
36:29 – Post-Return of the Jedi Narrative & The Paddock Experience
40:06 – Dynamic In-Race Dialogue System
41:39 – Authentic Sound Design & Start Sequences
44:38 – Dynamic Music & Final Lap Scoring
46:37 – Audio Engineering: Priority HDR Mixing & 7.1 Surround
50:57 – Final Thoughts